Ghlights Wiki Guide Review Videos Images Walkthroughs All Articles Withermoores Soul Jar
Withermoore's Soul Jar | |
---|---|
[PIC] Mody | |
Location | Caverns |
Suggested Level | 4+ |
Next Quest | -- |
Previous Quest | -- |
Withermoore'southward Soul Jar is a Quest in Divinity: Original Sin II. I concord to assist Lord Withermoore destroy the Soul Jar, he told me of a lever located on the main floor of Fort Joy.
Important NPCs
- Mody
- Lord Withermoore
Objectives
- Speak with Lord Withermoore
- Find a fashion into Fort Joy Prison
- Enter the Ancient Passage
- Find and destroy the Soul Jar of Lord Withermoore.
- Meet him in Braccus Male monarch tower at the end of the Gargoyle Maze in order to make clean the quest from your log.
Walkthrough
Play hibernate and seek with the trivial child called Mody. He can exist institute in the Caverns on the south of Fort Joy. After y'all've found Mody a 2d time, he volition ask you to run into with his secret friend. You lot'll demand shovel or a Lizard to uncover the the door near him. Speak with Lord Withermoore and remove the spear in his breast (reqs 12 Strength). After that, he will ask yous to destroy the Soul Jar inside the Aboriginal Passage which is inside Fort Joy Prison house.
There's several ways to enter Fort Joy Prison: 1) Yous tin can utilise the hatch almost the Statue of the Divines Shrine at Fort Joy Ghetto later on pressing the button on the Shrine. Once inside you will take to defeat the Houndmaster in the Holding Cells to get the Prison house Key which will allow yous to enter the locked door by the stairs ii) Use the Gloves of Teleportation acquired from the quest The Teleporter to teleport one of your party members to the second level of Fort Joy south to the gate guarded by 4 magisters. Put the ladder downwardly and sneak into the The Flenser'southward Playground. iii) During the The Teleporter quest, in the Hidden Alcove, enter the cave on the beach that takes you to the Holding Cells where you will need to defeat the Houndmaster and go the Prison Central [The prison key is not on the Houndmasters body, only on the ground by a stool where the magisters were] 4) You can find the hatch nearly Migo on the embankment later completing An Imprisoned Elf; utilise it to enter Underground Tunnel which will lead yous to the Holding Cells.
Within Fort Joy Prison, there is a secret lever at on your left-hand side when you enter the main room (it will be marked on your map). Pulling it will open a hatch leading to an Ancient Passage filled with traps. Yous can put the nearby vases on the vents to disarm them. Post-obit the passage volition lead you to a room filled with different Withermoore Soul Jars. The ane you're looking to intermission is Withermoore the Supplicant. This frees the soul of Withermoore and updates your quest log. The other jars will spawn enemies or traps. Cold-Hearted Soul Jar freezes the entire room's floor (and maybe some of your characters). Yellow-bellied spawns 4 skeleton guardians on the sides of the room. Sage spawns 3 skeleton guardians. Noxious is an explosion trap.
If you freed Withermoore, he volition help you lift a source barrier at Braccus Rex's Tower. (not the Dark Cavern) and grant you XP for finishing the quest.
To trigger Withermoore'southward help with the source barrier and close the quest, you must interact with the source barrier with a character without source points.
Tips & Tricks
- Withermoore's Girdle tin can exist pickpocketed or found on Lord Withermoore's corpse. His corpse will disappear if he has helped to break down the source barrier in Braccus Rex's Tower, visit his corpse first.
- Destroying the jar rewards 1400 party Experience.
- Refusing to destroy the jar and killing Lord Withermore rewards 200 Feel.
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Source: https://divinityoriginalsin2.wiki.fextralife.com/Withermoore's+Soul+Jar
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